This project is my master's thesis, "Procedural Terrain Generation with Biome Ecosystem and Dynamic Weather," which focuses on creating realistic and immersive virtual landscapes through algorithmic methods. It dynamically generates diverse terrains, with natural texture-blending biomes and dynamic ecosystems—water and weather skybox—to simulate believable environments. This work aims to enrich my and the user's experiences by exploring the beauty of procedural-generated content and terrain rendering techniques.